// Fill out your copyright notice in the Description page of Project Settings.


#include "StateMachine/State.h"

void UState::Init(APlayerController* Controller,ACharacter2D* Player,  UStateMachine* SM)
{
	Character = Player;
	PlayerController = Controller;
	StateMachine = SM;
}

void UState::Enter()
{
	DurationTime = 0.0f;
}

void UState::Exit()
{
}

void UState::Tick(float Delta)
{
	DurationTime += Delta;
}

void UState::InputSignal(EInputSignal Signal, const FInputActionValue& Value)
{
}

